Several years ago what we saw in casual - balls, bubbles, boxes, jewels..."Match 3" games captured the attention of the people who browsed their favorite game developers' sites, or portals. What do we see now, in the beginning of 2007? The industry shaped up as a couple of huge companies who do not develop but sell games, and a couple of those who develop and sell through many different portals or just from own website; on the other side of the river we have a lot of small development studios and independent teams. Pretty hard business to survive, huh?