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My Game Space Today I would like to talk to you about one more extremely popular genre of casual computer games - Strategy and Simulation. Though not as numerous as hidden objects or time-managements, games of this genre always stand out among others with their addictiveness and the time you spend on them, and enjoy players' love all over the world. So, what is so good about them?

Whatever theme they should choose, if the genre is strategy, the developers can be sure the game will succeed. But why? The first and most obvious that comes to mind is the necessity to use your strategical thinking, of course. All of us enjoy some intellectual challenge, and strategy games are the best here, as working out the most efficient course of actions is not at all simpler than solving a puzzle or finding some hidden items, is it?

But that's not all about the games, as actually brain-teasers should be given credit for providing us with decent work for our brains. Still, they usually don't have the feature characteristic of the best strategies, be it Chocolatier: Decadence of Design or Build-a-lot: Passport To Europe - multiple ways of achieveing goals. You can do everything exactly the way you think is better and see whether your strategy works, thus game play becomes as diverse as it can be. You plan ahead, develop your strategy on the spot, change it flexibly at any point of necessity - and win. And, which is even better, you can always replay the same stages using different strategies and have much more fun.

One more undoubtable advantage of strategy and simulation games is their unlinear game play. In most cases you are the one who selects the path your game will follow. For example, in Farm Frenzy: Pizza Party you can decide which lane to take first and which levels to replay if you need more stars for upgrades, and in Totem Tribe you can develop your village the way you wish, just ensuring that you have all the necessary units for an island. So, these games give you much more freedom - which is always appreciated by thoughtful players.

So, I guess the reasons are valid enough for you to take a look at our Simulation/Strategy section and decide which your next strategy will be, aren't they?

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