PI EYE Games offer you to try their new game System Mania - a release with a unique game play which is bound to find its fans, though some of you might not appreciate the mechanics. The story of the game is the usual story of success characteristic of the time-management genre. You will act as Fiona, a young girl and an ex-employee of Mount Shine Space Agency. Now she decides to open her own tech support shop, and, surely, the game begins. Welcome to Fiona's Fix-It Shop! The game play is very simple, but challenging. You'll have to turn off red lights before they blow up.
In terms of so-called micromanagement, or restaurant games, 2006 was even more fruitful. Many developers produced a number of diner-dash-like titles based on the same scheme: they created new graphics and characters, while game play basics remained untouched. A title character (yep, that's a rare type of casual games with a live character!) is to accept and fulfill customers' orders to make customers happy at a time limit.
It took Dingo Games about 4 years to create a sequel to the Katamari Damacy-like indie game Tasty Planet that got the name Tasty Planet: Back for Seconds. Though the basic idea of controlling a small grey blob that can eat everything smaller than it is was left unchanged, there are rather many novelties in the fresh release. First of all you'll travel to much more different time periods then before. Your journey will start on the table of the scientists and take you to prehistoric era where you can regale yourself with dinosaurs and then to ancient Egyptians, Romans and more. Besides now your pet that truly believes our planet to be the tasty one (and there is no surprise as it can really taste every piece of it) will grow from the tiny size of an amoeba to the size of a galaxy within the same level.
Teddy Tavern: A Culinary Adventure is a fast-paced culinary adventure that requires you to please customers by quickly serving them with tricky dish combinations. In this game which is a mix of a strategy and an action, you'll unlock five challenging destinations, meet six different types of clients, cook 25 dishes and earn multiple power-ups. System requirements: Win 98,2000, ME, XP, Pentium 750MHz, 512MB RAM, DirectX 7.0
When I was a child, I remember to bother my Mom to read a bedtime story every night, though she was even more sleepy after work. Nowadays new mobile devices make the task easier. As you come back home you find your advanced offspring estimating a new app she has just installed on your tablet. If the situation sounds familiar, than interactive kids books is the option. One of my last findings is The Elephant's Child, a dubbed interpretation of the famous fairy-tales by Rudyard Kipling. The application is actually a 20-page picture book full of different animations. Thus, apart of reading the text at the page bottom, a child may also tap the characters and the background image. 300+ animations promise almost never-ending discoveries and at least a couple of quiet months. Phew!
Great Tree is a game that is absolutely worth of any gamer's attention. Being
developed and published by Reflexive
Entertainment, the game delivers you into the mysterious forest world full
of all kinds of creatures. One of the greatest things about the game is its
graphics. The audiovisuals are done very well. Your task in the game is to save
the life-giving tree and the forest dwellers. The game is full of enemies,
power-ups and surprises.
The origin of the term the promised land goes back to the ancient times when a nation was promised a land with farms and houses that they did not build. But they still had to concuer the land. In The Promised Land you also have to work to create a thriving colony. So you are a part of this group of settlers who are trying to tame the new land they arrived to. This means that you have to start from nothing. You will have lots of work to do. The tasks for you here are simillar to those of many games of this genre.
Time to review the most dynamic and crazy-paced games that make your brain and fingers work. We're talking about arcade games. Compared to puzzles and strategies, arcade games have not seen such a great boom in 2006. Just like a year ago, in the latest Luxor you would create color matches of multicolored balls and smash them. Yet game graphics, ingame physics have seen tremendous changes. So, why not gazing at the best of arcades and seeing what was new about these games in 2006?