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Some of the games do have the potential to be compelling and absorbing, but something gets lost along the way and the game doesn't have any chances to become one of the best. Something similar could describe Soul Journey. It seems like there are some really good points, but at the same time it is just not enough. Anyways, hopefully this short review will help you see what the game is all about. You play as a young man, who was unlucky to get electrocuted in the shower. But at the same time he was lucky not to die, but to get into a coma. Later you start to wonder if that really was luck because of the things he now has to do.
Mystery Seekers: The Secret of the Haunted Mansion is a newly released hidden object/adventure game. The game mixes those two parts very well as you explore the mansion full of mysteries and ghosts. Unlike many games of this casual games genre, Mystery Seekers: The Secret of the Haunted Mansion doesn't give you any story before you actually start playing. The first thing you see after creating a profile is the area before the mansion. The game doesn't give you a single clue why you are there and what you are doing there. But of course the game title dives away enough before you read the first entry in the journal. That's where you find out that the owner left the place because of the weid things that started to go on in the mansion. You are the one to solve the mystery now.
The fans of the highly polished creepy games will appreciate the work invested into Hallowed Legends: Samhain. This hidden object/adventure kind of game makes a perfect blend of the two parts of the quest. You are introduced a little bit to the story in the very beginning, but you still get more of it as you proceed in the game. You set to help your friend who got into trouble dealing with some mysterious cases. You are to find out where did the people at the celtic festival disappear. You will soon realize that you are going to deal with some demonic powers here. The game creates a perfect atmosphere of place where you wouldn't want to be.
This games genre where they mix together the hidden object scenes with the inventory searches and a bunch of mini-games is a perfect place where for many people to compensate for so many things that they might lack in their real lives. Treasure Hunters is one where you can spend a few hours on trying to find some treasures, for example, as well as just survive. One of the things that remained unclear for me is the game's story. You don't get any of that in the beginning of the game. But from the game's title you can get that there are some treasures to find. Plus from the game's images you know that there are two character in here. One of them is a young girls that appears at the top of the screen giving you some advice about how the game works and also telling what to do.
Today is the day when a new game in the PuppetShow series is released. PuppetShow: Lost Town is the new sequel. The game is full of everything that you would expect from it having played the previous releases. One of the brightest features, of course, is how the toys are made to be the horrifying part of the game. Everyone who played at least one of the series games or at least read the title of it knows that toys and dolls and clowns are the ones who actually run the whole game. This one is no exception. The game starts with a story of a festival that takes place in a town where new caves have been discovered. As you follow a lady with her daughter into one of the caves, you become a witness of kidnapping. Some mechanic puppet, that looks a lot like a robot by the way, jumped out of the shadow, grabbed the girl and ran away.
Shades of Death: Royal Blood. The title of this game speaks for itself. Right from the start you understand that everything in the storyline of the game will comprise death, blood, murder and mysteries. If you like dismal games with lots of locations and hidden objectsy, if you are fond of ghosts, ancient castles and knights, there are no lingering doubts that you will get everything that you would expect from this one.
If the game has a story it makes it interesting even when the game follows one of the ordinary scenarios. The storyline has no twist but it is well developed. You get an unexpected telephone call with grievous news about your father's death. It is calling your sister named Violet. She asks you to come to their family castle and help her to put their father's business in order. Since now you assume a role of her sister and help her to uncover the secret of their father's
There are different stages of how things come and go. For example, long time ago we had the genre of hidden object games. Then they slowly turned into the hidden object/adventure kind of games. And right now, we observe the stage when things become more and more polished, which is inevitably followed by something new. We only have to wait now. Shiver: Vanishing Hitchhiker is a great example of how things new to this genre are being developed and taken to the point when they eventually make up a bigger part of the game than other parts.
The title of the game didn't seem too attractive to me at first, but the game itself turned out to be quite beautiful in different ways - in how it looks and in the story it tells. I wonder what would Freud would say if you saw games like Echoes of Sorrow. I'm pretty sure that he would have been amazed with how one's wonderings within their mind and memories were brought to a more casual level. The game starts with you running away from a shadowy figure following you. But then you fall and the next thing you know is you are locked within your own mind. That may be not the worst thing that could have happened, but you still need to get back to the reality.