Fairy Tale -Matching Innovation
A Fairy Tale is a new title among the matching games. The game developed by Rock Solid Arcade and published by Reflexive Entertainment is not just a new title but also brings something some innovative ideas to the genre.
Centering on a group of fairies and their quest to foil an evil monster, you’ll be
much more surprised and delighted by the actual hands-on excitement
itself.
Thank a setup which sees you visiting dozens of individual,
self-contained stages set in mystic forests, wooded glens and other
attractively-rendered fey locales.
In fact, presentation’s one of the
title’s strongest suits, as flowery bursts of fireworks, shooting bolts
of light and fluttering pixies add considerable charisma to every stage.
To begin with, you’ll find yourself facing a grid of squares, laid out
in varying shapes.
Some of its tiles contain colorful runes; others
remain blank until flipped over. To remove enough tiles from the board
to fill a potion bottle enough to reach the next stage (one’s core
objective), you’ll have to pair groups of identical hieroglyphics.
Simply click on one or more heart- or sun-shaped glyph, for example,
and as long as you click on another, similarly-branded tile or set (all
adjacent squares of the same type are automatically grouped), they’ll
vanish with a sparkle. Should a gap result, higher-positioned runes
will fall downward to fill it.
If tiles become unattached to the rest
of the board, they’ll instead come crashing down as a complete set,
creating opportunities to boost your score and level completion speed
by landing massive combos.
As the no-frills title clearly foreshadows, A Fairy Tale offers a charming spin on the usual matchmaking formula
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