Coffee Rush 2
Coffee producers should use casual games in their marketing campaigns. Their name in one of the games might have a greater effect than any advertisement or commercial since people spend so much time playing games. Having played Coffee Rush 2 I can say many words now to describe it, but one the things that I can say for sure is that I really wanted to drink some coffee.
You start your own business in order to destroy Smokestack Coffee Co.
At the outset you get to start a coffee shop business, because of the monopoly esteblished by Mr.Smokestack. He is for some reason presented a lot like devil. When you learn about his goal and what he did looking at him on the screen, he is in flames of fire, and then also other coffee shops are burnt one after another as a symbol of what he did - esteblished total monopoly in the city.
Soon after this presentation you start your own business in order to destroy Smokestack Coffee Co. The rest of the characters are also a little bit strange. You don't play as any specific character. Those who tell you what to do in the game look like paper cut flat shapes.
Coffee Rush 2 is a classic match-three game even though at first sight you think that it sould be a time-management game where you run as fast as you can to serve the orders. You are to do things quickly here as well, and you serve what is ordered too.
You choose the speed of the game in the very beginning, but it can be easily changed any time you wish. And it should be noted that the fast mode isn't crazy high speed. You can meet all of the goals anyway.
Just like in a typical time-management game different customers come and make their orders. On the other side of the screen you are shown what it takes to prepare the orders. When all of the ingredients are collected the order can be served.
You get the ingredients by swaping the tiles for making matches of three or more. As it is customary to the games of this genre, level by level you are introduced to more and more different power-ups and bonuses. All of the power-ups and general ingredients are coffee-themed. The boards become more challenging for you as you progress through the game.
Having completed another day, you play a match-three-based game in order to get some kind of improvement. Like in the first levels you get a new recipe and a new customer this way. This part would be much better if it was something other than another matching level.
The game looks and plays like it is better for kids rather then for adults, though the tastes differ.
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