Mystery Age: The Dark Priests
As it always happens to the priests or followers of any belief or order, the dark priests of the Chaos God are dreaming of nothing else but resurrection of their master. The events take place in the non-remarkable village of Westwind where it has been peace and quite for many years. Being a daughter of two great Shamans of the village, who are so inconveniently dead, you have nothing to do, but come to Westwind to fight the evil and its henchmen. Fortunately, your mission is more than possible, as you’ll deal with the habitual tasks of hidden object game.
Perhaps a slightly undeveloped game plot is already a traditional feature for the Mystery Age. As well as in The Imperial Staff here in The Dark Priests everything goes around the end of the world. But as soon as you start actually playing you easily forget about the threatening danger as nothing reminds you of that. And what is more the different locations of the game are not really connected: your shifts from a jungle to a village or to a mystical garden are so rapid and unpredictable that it’s hard to catch the reasons for such moves. But personally I enjoyed the ways getting there. You’ll find yourself riding a griphon, making a sliding cradle, etc. At last there is no standard “open the door” or “make a ladder” method!
While the story in Mystery Age: The Dark Priests can be hardly described as the perfect one, the gameplay claims to be really nice.
You will not meet any supporting characters, you’re not provided with any cut scenes and if you’re a fan of narration you’ll be probably disappointed as well. Though an in-game diary provides some backstory and keeps track of important events, it’s not relevant to the gameplay you will not lose anything if you don’t open it.
While the story in Mystery Age: The Dark Priests can be hardly described as the perfect one, the gameplay claims to be really nice. The hidden object searches make up the biggest part of the game. Actually the game might be called the combination of the HOG-scenes flavored with puzzle elements. There are three types of tasks you’ll be asked to complete: find the items according to a list, get together the pieces of the broken objects and look for 15 objects of the same kind.
All the items in the HOG-scenes are spread across the usual but attractive scenes. One of the advantages of Mystery Age: The Dark Priests is that the hidden objects are overall clear. Besides you’ll not be punished for the overclicking and the hints refill at decent interval. Though you’ll be made to come back to the scenes you’ve already visited, be sure the different objects will be required to find.
Despite the general idea of a possible apocalypse, the graphics are not so dark and gloomy as it is in the most cases of the mysterious games. The music happens to be better, but it fits the mood of the game. Though there is no overvoicing, there is pretty much cute animation.
All the puzzles are not at all challenging, they are about medium difficulty or even less, but all of them are logically corresponding to the game theme. And you might agree that this is a rare thing to meet in all kinds of the games.
In general the game is worth playing due to its solid gameplay and marvelous graphics. But if the game plot matters for you, it’s not your type of the game.
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