Redrum: Time Lies - If Reality Doesn't Horrify You Enough
Following its predecessor Redrum: Time Lies takes you on a terrifying journey saving souls. The game is very explicit in many ways - puzzles, story, images.
The evil in this game is represented by Dr. Sigmund Fraud and the word evil is literally used right now.
At least it shows that saving someone's soul isn't an easy task to do.
Usually when you read a review on a hidden object game and stumble upon the words like "terrifying" or "horrifying"it usually means that the things you are told or shown are meant to be that way.
And then it is your turn to accept the terms and kind of pretend that they really are. But usually things like murder or kidnapping or something else are not that impressive, and the "horrifying" effect comes more from the general knowledge that those things are bad.
In this game things are quite different. The things you are going to be told or see are just really awful. And you want to make sure that no kids are going to play it or be around if you want to play it.
Dr. Sigmund Fraud who turned out to be a genuine psycho is now responsible for getting the souls of people after he was declared cured. Your task is to set them free.
The game structure is rather typical. You will play a few hidden object levels, then some mini-game in between and collect and place the inventory into the right places. The hints, though limited, do provide help in the hidden object scenes, and the help outside of the hidden object levels never lets you get confused.
The images of the game are just disgusting sometimes, though it should be said that the game pays great attention to details and those are awesome, like creepy little eyeballs in the paintings on walls that actually follow the cursor around as it moves.
The game has some great production values, but only if you don't mind filling your mind with all those disgusting things.
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