Season's surprises are snowing in: on December 25th Alawar games finally released Magic Ball 3. This pirate arcade stands out among other sequels to popular games that have seen the world at the end of expiring year. It features stunning 3D graphics, more than 80 challenging levels, lots of power-ups and other improvements. The main point of the game is to smash multiple on-screen items using a paddle and a ball. System requirements: P-III 1000 Mhz or equivalent processor, 64 MB VRAM, DirectX - compatible video card, Windows 98, ME, 2000, XP, DirectX 8 or higher.
Season's surprises are snowing in: on December 25th Alawar games finally released Magic Ball 3. This pirate arcade stands out among other sequels to popular games that have seen the world at the end of expiring year. It features stunning 3D graphics, more than 80 challenging levels, lots of power-ups and other improvements. The main point of the game is to smash multiple on-screen items using a paddle and a ball. System requirements: P-III 1000 Mhz or equivalent processor, 64 MB VRAM, DirectX - compatible video card, Windows 98, ME, 2000, XP, DirectX 8 or higher.
In terms of so-called micromanagement, or restaurant games, 2006 was even more fruitful. Many developers produced a number of diner-dash-like titles based on the same scheme: they created new graphics and characters, while game play basics remained untouched. A title character (yep, that's a rare type of casual games with a live character!) is to accept and fulfill customers' orders to make customers happy at a time limit.
A very few days left before the arrival of 2007. So, we decided to cross our t's and dot our i's at GameMile. It might be useful to look back and evaluate the new things that happened in the industry of easy, fun and clean games in 2007. So, we're going to review the most prominent titles left unreviewed and compare them with the rest of the games of the same genres.
In 2006 gaming world was booming; and worldly wise puzzle fans seemed to have tried all possible types of puzzles. Nothing seemed to impress them. Yet this belief was shuttered by Big Fish Games studio.
In 2006 gaming world was booming; and worldly wise puzzle fans seemed to have tried all possible types of puzzles. Nothing seemed to impress them. Yet this belief was shuttered by Big Fish Games studio.