Cruise Clues: Caribbean Adventure - Jewelry Case
Some of the games developers tend to find new stuff to get into the games to offer something new and fresh. While others keep to the well-known, and some would say well-worn ideas.
The latter would be the case with Cruise Clues: Caribbean Adventure where you play as Angelina, an FBI agent who's tracking down an
elusive jewel thief known only as the King of Diamonds.
Most of the game will be spent searching for him
throughout a Caribbean cruise ship, but you'll also get the chance to
explore the odd beach and even do some underwater investigation.
And, for some reason, despite the fact that she's
an FBI agent, Angelina will also have to help ship staff do everything
from find lost luggage to clean up a nightclub. There isn't much to the story, as the tale is
pretty straightforward and filled with a few very underdeveloped
characters. It also ends incredibly abruptly, so there isn't even a
satisfying conclusion.
Pretty much all of your time in the game will be spent scouring still scenes on the lookout for
hidden objects. You're given a list of things to find, and when you've
got them all, the game moves right along to the next scene. There are no
multiple paths to choose from, instead you're simply along for the
ride.
The HOG segments of the game are, for the most
part, fairly easy, though the game does add a few wrinkles to up the
difficulty. Some objects are hidden underneath other objects, so in
these instances you won't be able to find one until the other has been
cleared out of the way. Occasionally you'll also have to find a tool in
order to get access to a hidden object.
The only breaks in the object finding action comes
from the odd mini-game that the game throws at you in between scenes.
Again, these are pretty straightforward, and consist of traditional HOG
mini-games like spot the difference or memory.
You can't skip puzzles, the experience is
completely linear, and some of the design choices really make the game
feel sloppy.
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