Sherlock Holmes and the Hound of the Baskervilles
Some themes seem to never retire from being a background for hidden object/adventure games. Sherlock Holmes is one of those. And what is really interesting about it is that you don't get bored with it especially if the game play is just as polished as the story character.
As to the polishness in Sherlock Holmes and the Hound of the Baskervilles, you can be sure to get both - an interesting story and an execelent game play.
Nothing will scare off such pros as Sherlock and Dr.Watson, and they are going to find out what has been going on with the family for all these years.
As you can see from the title you are going to deal with the Hound story from the Sherlock Holmes series. The story starts from a visit of Henry Baskerville to Holmes and Dr. Watson.
He desperately needs help in breaking the curse of his family. The curse brought about many troubles on the family and needs to be stopped now. So Sherlock Holmes and Dr. Watson head out to the Baskerville Hall to investigate this eerie place and find out what the curse is all about.
The place doesn't make even Henry Baskerville feel comfortable with everything it hides within. But nothing will scare off such pros as Sherlock and Dr.Watson, and they are going to find out what has been going on with the family for all these years.
Sherlock Holmes and the Hound of the Baskervilles features more of interactive adventure then the hidden object levels, though there are many of those too.
Most of the time you wander around the rooms or different places in search of all kinds of items to use them somewhere in the game to proceed.
The games gives you a choice between two modes of difficulty. The easier one includes additional hints and faster recharging hints in the hidden object levels. Since the items are hidden very well and connections are sometimes not very obvious, you might want to start with the easier mode.
But if you know the job really well and you don't want any additional help, but rather figure out everything by yourself then the more difficult mode is for you.
So you can expect the traditional kit - a little bit of interaction, a little bit of searches for hidden objects, and a little bit of mini-games. All of these are first-class quality.
The audio-visuals are just as perfect. You can expect a nice British English and marvellous scary graphics.
Another great feature of the game is the map. You can go to it any time while playing and see the general lay out of the Hall and also where you haven't finished some of the tasks. That is very helpful when you get stuck and have no idea how to use the inventory that you have on hands.
The game has all chances to become reasonably favorite one for many players.
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